Sadly, the Tremere (any of them) are aware of this trope, as

Playing with Fire: Fire is a very effective way to deal with vampires, making weapons like the Fire Broadsword, the Fire Scimitar and the Flamethrowers very effective. Sadly, the Tremere (any of them) are aware of this trope, as they’ll gladly turn your characters to charcoal with their spells. Point Build System Point of No Return: Whenever you move from one city to the next, there’s no going back. Fortunately, there’s generally no reason to go back, either. Rail Roading: Various dialogue options let you argue against following the plot. In one instance, you can even argue with Ekaterina for carrying out the plot, and have her pull a one eighty the moment you agree not to go along with the plot. RPGs Equal Combat Run, Don’t Walk Sanity Meter: Your Humanity score. When it’s at or below 20, you can use the game’s most powerful equipment, but if it goes to 0 you literally lose control of your character permanently. Game Over. There’s also the Frenzy Meter http://www.wiseserve.net/2013/11/18/the-legitimate-custom-persuasive-speech-content-and/, which will cause you to go berserk and possibly try to drain your allies’ blood if it fills up. Save Point: You can save anywhere, but there are still savepoints in your haven, vestiges of earlier versions of the game. Save the Princess: You’ll spend most of the game chasing after Anezka. Hopefully. Scaled Up: Lucretia the Setite turns herself into a giant cobra for the second battle. It’s actually pretty dangerous. Scripted Event Second Hour Superpower: Your vampiric abilities are only gained when you become a vampire, which is around the second level. Single Target Sexuality: Although some vamps express interest in Christof, Christof cares for no one but Anezka. Sinister Scimitar: The Premysl Revenants mostly wield scimitars despite coming from Prague. Other examples include ghouls (both normal and Lasombra ones) and Nosferatu mooks. Sinister Scythe: The Cappadocian vampires are armed with sickles. The Smurfette Principle: Any time there are more than two people in your party, one will be female. No exceptions. So Long, and Thanks for All the Gear: Pink Soul Jar: In London you have to kill the leader of the Setite vampires, and you need a certain heart artifact which contains her soul to vanquish her once and for all. Suicide by Sunlight: Luther. Tactical Suicide Boss: Etrius. You take him on in a two round battle. In the first round, he is incorporeal and cannot be harmed. In the second round, he is not, enabling you to hit him. He also displays the ability to teleport at will, but doesn’t use it in battle, again enabling you to hit him. Unusual Euphemism / Getting Crap Past the Radar: Pink’s Cockney Rhyming Slang. Pink (to Lily): Look, I’m gonna kick you right in your Sir Anthony Blunt if you call me [a coward] again!”.

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